4 ms·
As a game engine builder, you come to appreciate that your target speed to draw millions of polygons, calculate physics on hundreds of objects, render the UX, c
by BatFastard 3y ago
As a game engine builder, you come to appreciate that your target speed to draw millions of polygons, calculate physics on hundreds of objects, render the UX, collect network traffic, send network traffic, compute pathing, and implement game logic, and everything else that needs to be done is 16 milliseconds max.
So I would guess in C++ you could make 240 million calculations in a second.
- BatFastard 3y agoThat is a really bad guess...
- CyberDildonics 3y agoDid you say something ridiculous then reply to yourself three minutes later?
- BatFastard 3y agoIndeed, once I realized the error of my train of thought!
- masfuerte 3y agoYou can edit comments. An explanatory P.S. is much clearer than a reply to yourself.
- umeshunni 3y agoWhat's bad about it?
- thfuran 3y agoA large modern consumer GPU is several to a few dozen teraflops.