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> OpenGL drivers, overall, are _screwed up_ and ridiculously unpredictable. Can you expand on what it means for the OpenGL drivers to be unpredictable? Are yo
by mcpackieh 3y ago
> OpenGL drivers, overall, are _screwed up_ and ridiculously unpredictable.
Can you expand on what it means for the OpenGL drivers to be unpredictable? Are you referring to things like this?
> "sRGB textures, which do hardware accelerated and automatic conversions between sRGB and linear encoding. With OpenGL, the behavior with alpha is implementation defined"
To be honest I'm not sure what that means. Does it mean that on different hardware, colors created from the blending of two or more textures will be slightly different because they're using different blending algorithms? Is this a trivial matter of outputs looking slightly different on different hardware that blends colors in slightly different ways, or are there more serious consequences to this sort of thing?