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This is something I've been wondering about for a while, and I'm surprised I haven't even seen any toy projects use Vulkan over OpenGL for Wayland as it could f
by happymellon 3y ago
This is something I've been wondering about for a while, and I'm surprised I haven't even seen any toy projects use Vulkan over OpenGL for Wayland as it could fix a lot of sharp edges. It's good to see KDE pick this up, good luck!