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Had a go at writing a game a while back, purely for fun, reinventing the wheel to learn about what makes writing games hard. The command pattern here is a reall
by alex-moon 3y ago
Had a go at writing a game a while back, purely for fun, reinventing the wheel to learn about what makes writing games hard. The command pattern here is a really great way to solve a persistent difficulty I had (largely the same one discussed in the article). I have certainly missed the point of the article but that is a great takeaway for me personally.
Funnily enough I have used the command pattern before to automate sequences of steps in a workflow. Back then I kind of stumbled on it - it is super effective for certain kinds of things.