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I think the transitions from punch cards to CLIs, to GUI/mouse interfaces, then to touch interfaces, are more apt metaphors when considering the impact of VR.
by losteric 3y ago
I think the transitions from punch cards to CLIs, to GUI/mouse interfaces, then to touch interfaces, are more apt metaphors when considering the impact of VR.
Touch found it's place as the interface for small-form devices. I'm pretty sure VR is the interface for gaming (with other niche applications). It will be wildly popular, probably a headset in every house within 20 years, I just suspect it will be doing what we already expect - gaming, visualizing chemical reactions, architecture, etc... things we already do in 2d, made just a bit more convenient in 3d with spatial controllers.
- brandall10 3y agoMy first internship was at a biology research startup back in ‘96. My supervisor, the head of R&D, had an SGI w/ 3d goggles and a glove and would spend hours in front of it manipulating virtual molecules. He would talk about his days as a PhD student at Stanford in the early 70s working with punch cards and the progress of computing up until that time just over 20 years later… and thought that maybe in 10 years, when his rig that cost about $100k would be cheap enough for the average consumer, it would be the next step in personal computing.
- detourdog 3y agowhat about the idea that the headset is just a crutch. It seems the UIs shown eye and hand tracking are only tied to the goggles as demonstration to get the tools in developers hands.