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Can you elaborate why you think that the Quest 3 can push this along?
by jlmendezbonini 3y ago
Can you elaborate why you think that the Quest 3 can push this along?
- zmmmmm 3y agoSo far Meta has published a whole bunch of spatial APIs including scene detection, spatial anchors, plane detection etc. [0] They are far ahead of Apple in many of these respects, but what they haven't had is a device that made this attractive to actually develop for in any meaningful way. Quest Pro lacks a depth sensor and has too small a market presence to attract a lot of developers, while Quest 2 has ugly, black and white low resolution pass through. So Quest 3 will be the first spatial computing device the world has ever had access to that is available at mass market price (<$500) with depth sensor and high quality pass through. It will finally be worthwhile for developers to build mixed reality apps targeted to regular consumers. https://developer.oculus.com/documentation/unity/unity-spatial-anchors-overview/ https://developer.oculus.com/documentation/unity/unity-spati...
- pzo 3y agoBased on what you mentioned all of those are also available in ARKit or Vision API: plane detection (vertical and horizontal), anchors (both local and geolocated), 3d scene reconstruction, 3d object reconstruction, custom planar markers, qrcode & barcodes, 3d human pose skeleton, 3d hand skeleton, face landmarks mesh, world tracking (SLAM), text detection. Haven't checked Meta APIs but it doesn't look for me as far ahead of Apple.
- zmmmmm 3y agowell, it's ahead in the sense that you can walk out and buy one today, and they have 20M devices in the market running these APIs already