4 ms·
:D I should probably give KSP a try again. I guess there's an initial threshold I got to power through first, as I got a bit exhausted after the first mission
by drorco 3y ago
:D
I should probably give KSP a try again. I guess there's an initial threshold I got to power through first, as I got a bit exhausted after the first mission hehe.
I'm actually working now on a game of my own, with themes of science, and it's indeed a game-first approach rather than an educational game, but I do hope to maybe inspire some ideas and motivation with at least a few players.
I totally believe there's a lot of untapped potential in this area, and advancing towards cracking learning motivation + capabilities could have a huge impact.
- TeMPOraL 3y ago> I should probably give KSP a try again. I guess there's an initial threshold I got to power through first, as I got a bit exhausted after the first mission hehe. What made all the difference for me was a mod (Kerbal Engineering ...something?) that calculated ∆v for each stage as you were building your rocket. Coupled with a ∆v "subway map" of the game's solar system, this solved the problem of running out of fuel half-way through the mission. I eventually learned how to do the math on my own, but I would've given up long before that happened, if not for this mod. It's been some time since I last played KSP, but I hear that this functionality is now built into the stock game. Good luck with your game! Give me a shout if and when you need someone to play-test it :).
- throwawaymobule 3y agoThey put something like that in ksp2. very useful, even if the numbers aren't 100% right. Very glad I'm living in a post-ksp world, even of I'm not playing it, for the real life rocketry it enabled.