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> I remember the hype about ARkit and that it has been presented as a general purpose UX pattern, when in practice I saw it get popular only in specialized area
by drewbeck 3y ago
> I remember the hype about ARkit and that it has been presented as a general purpose UX pattern, when in practice I saw it get popular only in specialized areas.
Once Vision dropped it was clear to me that ARkit was always meant to be used with this device, and that most of the iPhone/iPad apps that use it are not the final intended use case. I don't think you can judge Apple's AR success based on the existing hardware.
- pornel 3y agoIn retrospect, several things they've released were in preparation or fallout from the xrOS project. • AR was an odd proposition for the iPhone, and lidar was an overkill for its gimmick apps, but it was obviously preparing devs and apps for the "spatial computing". • iPadOS got mouse support, but only with a clunky fat mitten-pointer. This UI makes more sense when it's limited by eye tracking precision. • Continuity features. Controlling a nearby iPads was a nice-to-have, but for visionPro that doesn't have its own I/O, a seamless integration with nearby devices is a must-have to get work done.