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The form factor of the Quest Pro helps with that quite a bit, where you're essentially wearing it like a hat, and the sides and bottom of the device don't conta
by ianlevesque 3y ago
The form factor of the Quest Pro helps with that quite a bit, where you're essentially wearing it like a hat, and the sides and bottom of the device don't contact your face or seal out all the light. There are notorious stories of people punching through walls or TVs playing VR games, but being able to see the room in the periphery is both less distracting than you'd think and gives you enough spatial awareness to not really have those issues.
- withinboredom 3y ago> There are notorious stories of people punching through walls Bahaha, reminds me of the time when I first got the PSVR and my friend comes over. We're playing an FPS demo that came with it (PS Worlds? I think). It's this scene where you're in the passenger seat of the car, shooting up people on motorcycles that are shooting at you. Anyway, I'm standing off to the side watching the TV when out of nowhere, my friend punches me in the face. I happened to be standing exactly where the NPC driver was sitting in the VR world and my friend wanted to try punching the character.