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That's not the kind of software I work on, but if you go to a classroom, you'll probably see that when students are practicing via a "video game," they still ge
by dkarl 3y ago
That's not the kind of software I work on, but if you go to a classroom, you'll probably see that when students are practicing via a "video game," they still get all the elements of instruction that we did when we were kids, with the addition of immediate feedback and better teacher awareness. When I was in school, kids would work on paper without getting any feedback until the teacher wandered by their desk to look over their shoulder, which could be the whole class period if the teacher spent time with other students first. Teachers would have to be pretty sharp and active to notice during class time that half the class was struggling with a certain kind of question; they might catch on later when they graded assignments, or they might not. I saw a teacher glance over a screen of updating results and within minutes interrupt practice to reteach an idea. Again, not my software, but I wouldn't dismiss the value of it without seeing it in action.
Teachers these days aren't that different from decades ago. I'm sure there are plenty of bad and lazy teachers, just like when I was a kid, but the ones who drive the adoption of software are engaged, hard-working, and interested in results.
- Jimpulse 3y agoIs there a way to filter simple gamified education tools vs the type of tools you allude to? I understand not wanting to dox yourself, but as a new parent it's difficult to vet education tools before my child is already enrolled and using potentially poor education tools.
- dkarl 3y agoI'd approach it the other way around: find good teachers, and trust them to choose the tools they use.