3 ms·
BeOS was designed for multimedia and audio from the start - I had many friends excited about it's approaches to I/O.
by EricE 3y ago
BeOS was designed for multimedia and audio from the start - I had many friends excited about it's approaches to I/O.
- mananaysiempre 3y agoI have never found the Be Book to be particularly engaging reading, but this might finally give me a reason to work through some parts. Thanks! I’m not sure how much stock to put into the multimedia claims, however—a lot has changed since then, both in the state of human knowledge about low-latency multimedia, A/V sync, network streaming, etc., and in what we can and can’t afford on machines we perform multimedia processing on. How relevant and how commonly known are the insights that BeOS incorporated today? (You can see that I expect the answers to be “not very” and “extremely”, but sometimes life surprises us. For example—did you know that Microsoft shipped a renderer for 2D animation based on FRP ideas, designed with the direct participation of Conal Elliott himself, in 1998? It was called DirectAnimation and released as part of DirectX 5.)