4 ms·
Just to add some points of reference: - VR headsets typically need very low frame times so that they can account for you moving your head and not give you moti
by infinityio 3y ago
Just to add some points of reference:
- VR headsets typically need very low frame times so that they can account for you moving your head and not give you motion sickness. The typical threshold is ~10ms, but it can be improved with good reprojection tech
- Older LCD TVs often added >50ms of input lag, although this is much less of a problem now, but this was enough for lots of people in the 360/PS3 era of consoles