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I was also fairly obsessed with modding this game, which is strange because I'm not really a massive Star Wars fan. The cog language (more or less C syntax) wa
by yomlica8 3y ago
I was also fairly obsessed with modding this game, which is strange because I'm not really a massive Star Wars fan.
The cog language (more or less C syntax) was far more powerful than the base game really made use of. I think the grappling hook mods really got me started though, the engine wasn't super modern but few games really sold the vertigo of wide open cliffs and pits like this one did. I like tinkering with it far more than I did playing it. Cog seemed almost bolted on and the base cogs really only were sort of complicated for weapon handling and scripted level events. But I remember making laser trip mines (and the ability to shoot the mines with a blaster), a crude rope for the grappling hook, reloading weapons, etc. By the time I moved on I was implementing A* pathfinding for a replacement AI written in cog. I'd switched to Mysteries of the Sith just to get access to more cog verbs.