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I created a handful of games at university, each taking a few months, and I'd say the biggest lesson was how little programming was involved. Programming new fu
by suddenclarity 3y ago
I created a handful of games at university, each taking a few months, and I'd say the biggest lesson was how little programming was involved. Programming new functionality would only take a few hours, but then I had to spend days on creating models, music, map design, environment, resources, menus, HUD..
Granted, we were tied by not being allowed to purchase assets due to copyright but even finding useable free assets took most of the dev time. I'm curious how AI will improve this but it's definitely something for programmers to have in mind when starting out. It looks so easy in tutorials/courses when they have an asset pack ready to go and can build the core game mechanics in a few hours. The reality is a little different.