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MMO? Aren't MMOs usually forbidden for the target audience's age? What would be the benefit of under-age children's social interactions in a gamified learning e
by atmanactive 3y ago
MMO? Aren't MMOs usually forbidden for the target audience's age? What would be the benefit of under-age children's social interactions in a gamified learning environment? Somehow, to my ear, terms MMO and education do not belong in the same sentence.
- epistemeland 3y agoI haven't heard about MMO being in general forbidden for 9-15 years old. But I partially agree, that MMO for kids is more complex. There is already a prodigy math and many other games, that are successful but very old fashion. Also many Roblox games show many MMO features
- atmanactive 3y ago... and Roblox is currently being sued for peddling social media interactions to minors. Many governments are following suit. In a few years time, all online social interactions for minors will be forbidden by law. Be that the case or not, I still don't see what would be the benefit of introducing MMO mechanics into your platform.
- epistemeland 3y agoMain benefits from MMO mechanics for education are: Collaborative learning, when more senior student can teach younger one and increase his own experience as well. It is actually a popular trick in schools. Competitive learning: from leaderboards to real time battles, where kids use their math skills to create spells. Competition is a singnificant source interest and engagement. I agree, that the communication shouldn't be free, but I can again refer to some games like prodigy math that solved this problem by limiting phrases to be used and using emojis.