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I tried to when I was at school, but there was never enough time. In retrospect I should have severely scaled back the game ideas. Also, this was the DOS era, s
by jasfi 3y ago
I tried to when I was at school, but there was never enough time. In retrospect I should have severely scaled back the game ideas. Also, this was the DOS era, so getting better graphics/audio was always a preoccupation. But then who would be the artist, etc. Also, most of this happened before I had an internet connection, so not much to work with.
That's why the game engines of today are really awesome.