4 ms·
I did for a bit, but it's a bit tricky, in the sense that differently from other types of products, games have a very strong separation between the artistic and
by pizza234 3y ago
I did for a bit, but it's a bit tricky, in the sense that differently from other types of products, games have a very strong separation between the artistic and the engineering aspects. This has very significant consequences.
If one works alone on a game, they may find that they keep solving technical problems, without actually producing a game, but rather, producing an engine. If one works in a team, and nobody takes a creative lead, the same thing happens - technical advancements in the game, but no content.
In the right conditions (either a balanced team, or a single dev who enjoys both aspects), game development is fantastic - from the engineering perspective, game development is a very challenging (in an interesting way) field. But I think it's not easy to find the right context.