3 ms·
I released on 5! (Not a game, but still). If you wrote your app from the start to be cross platform, it's not that much extra work to port it across.
by AussieWog93 3y ago
I released on 5! (Not a game, but still).
If you wrote your app from the start to be cross platform, it's not that much extra work to port it across.
- NBJack 3y agoI invite you to give it a shot. Apps don't normally have to care that deeply about UI latency, high cpu usage, various quirks of performance hits across platforms, VRAM, controller variations, achieving a solid 30-60 FPS minimum, battery life impact, etc. Unity, for example, is great at giving you the tools to do exactly what you suggest from day one, but it by no means solves the above for you.