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Some consoles are sold at a loss to be made up by software, so sideloading if it allows warez in would totally break the model. I suppose you could have some s
by jamespo 3y ago
Some consoles are sold at a loss to be made up by software, so sideloading if it allows warez in would totally break the model.
I suppose you could have some sandboxed playground, but you could argue a PC is a viable competitor that already allows sideloading.
- fkyoureadthedoc 3y agoFor some reason I don't think if Apple started selling iPhones at a loss and charging $60 for apps that they'd avoid regulatory scrutiny.
- kitsunesoba 3y agoI've not seen updated stats in a long time but saw blog posts from game devs several years ago showing that on Android, there's quite a bit of piracy going on for many one-time-purchase apps, especially games. While these devs aren't suffering from having to eat the cost of a loss leader, mobile app prices have been driven down to almost nothing for nearly the entire existence of the App Store/Play Store, making the impact of piracy just as bad if not worse for a different reason. While people pirate PC games, there's also a lot of people who pay the full $60US price on Steam which comparably softens the impact.
- izacus 3y ago> Some consoles are sold at a loss to be made up by software, so sideloading if it allows warez in would totally break the model. This hasn't been true for Xbox One / PS4 / Switch and all following generations. Meaning - it hasn't been true for a decade. Please stop defending corporations with these out-of-date arguments :/