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Right, so what does saying "[the game] needs to be fun" achieve? Absolutely nothing, because people who get it translate that into something useful like "make a
by ZephyrBlu 3y ago
Right, so what does saying "[the game] needs to be fun" achieve? Absolutely nothing, because people who get it translate that into something useful like "make a satisfying core gameplay loop" and people who don't get it are still wondering what the hell "fun" means.
I'm criticizing the shallowness and lack of information in the comment. Everyone knows games should be fun. Saying "[the game] needs to be fun" has literally 0 bits of information and is a lazy explanation for why games don't succeed.
- nathants 3y agogames are art, and art has a certain i don’t know what. art has to risk failure or it’s not art. perhaps has to even be near certain to fail. no one should be depending on art to feed their family. no one should be making art for any reason other than love. art must be beautiful. as many have pointed out, blockbuster movies and triple a games are interesting, but they are not art.
- krapp 3y agoArt is work, friend. I don't know if you've ever encountered an actual artist in your life, beyond someone making macaroni collages, but professionals in any craft can't afford to do what they do for love alone. Certainly not in game development, the most brutal, toxic and exploitative industry a creative can work in. Even Michaelangelo didn't paint the Sistene Chapel ceiling for free.