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> Create your application under MIT, BSD, Apache 2.0 or any of the other GPLv3 compatible licenses, provided that the complete work is made available under the
by n8henrie 3y ago
> Create your application under MIT, BSD, Apache 2.0 or any of the other GPLv3 compatible licenses, provided that the complete work is made available under the GPLv3.
> Create your application under a license of your choice, open-source or proprietary, provided that the application includes proper attribution to Slint and retains copyright notices.
I've listened to at least one (or two?) podcasts on slint, and I'm still not sure that I understand the license options, which makes me hesitate to invest time to learn.
I usually use the MIT license. Is the first license above compatible with MIT, without requiring forks (of my project) to GPL3 their code?
Does the latter license mean I can closed-source and commercialize my app and just include a shout-out to Slint and I'm good? (EDIT: if so, why would anyone choose the potentially expensive commercial option?)
- ogoffart 3y agoForks of your project do not require open-sourcing their code if they adhere to the terms of the royalty-free license, which include attributions and excluding usage on embedded devices. (Alternatively, they can get a paid license) > why would anyone choose the potentially expensive commercial option The paid option is for those using Slint in embedded devices (which is not permitted by the royalty-free license) or for those who prefer not to include attribution to Slint in their program.