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Show HN: Epistemeland – explore geometry with our game prototype
Hello HN! We're the team behind Epistemeland (https://epistemeland.com/ https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process.
We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to make education more engaging and we believe in the power of the community to help us achieve that.
You can play the prototype directly on our website at https://funny-study.itch.io/epistemeland https://funny-study.itch.io/epistemeland. We're looking forward to hearing your thoughts and suggestions. Thank you and let’s revolutionize education together!
- swit 3y ago[flagged]
- epistemeland 3y agoThanks, we hope so too!
- loorkingboot 3y agoI've tried the demo version. I liked the repetitive approach in the game to learn math, and how the game encourages to practice in understanding a new terms. I think, the whole idea and realisation gives much space for future development and adding new subjects. And I like character designs!
- epistemeland 3y agoThanks! We are happy to hear you have enjoyed it!
- epistemeland 3y agoThe main topic we address in the prototype is how to make math problems solution more integrated in the game mechanics. Typical games have a puzzle driving mechanics that look too much artificial. We, on our side, try to incorporate it in real time with more like Doctor Strange style. Let us know what do you think and if we managed to achieve it!
- atmanactive 3y agoMMO? Aren't MMOs usually forbidden for the target audience's age? What would be the benefit of under-age children's social interactions in a gamified learning environment? Somehow, to my ear, terms MMO and education do not belong in the same sentence.
- epistemeland 3y agoI haven't heard about MMO being in general forbidden for 9-15 years old. But I partially agree, that MMO for kids is more complex. There is already a prodigy math and many other games, that are successful but very old fashion. Also many Roblox games show many MMO features
- atmanactive 3y ago... and Roblox is currently being sued for peddling social media interactions to minors. Many governments are following suit. In a few years time, all online social interactions for minors will be forbidden by law. Be that the case or not, I still don't see what would be the benefit of introducing MMO mechanics into your platform.
- epistemeland 3y agoMain benefits from MMO mechanics for education are: Collaborative learning, when more senior student can teach younger one and increase his own experience as well. It is actually a popular trick in schools. Competitive learning: from leaderboards to real time battles, where kids use their math skills to create spells. Competition is a singnificant source interest and engagement. I agree, that the communication shouldn't be free, but I can again refer to some games like prodigy math that solved this problem by limiting phrases to be used and using emojis.
- shirosayuri 3y ago[flagged]
- volchonok091 3y ago[flagged]