2 ms·
Extremely detailed and good analysis, and I agree with just about every point. A lot of it feels like a mystery story, 'why did this game that had good conventi
by Kapura 3y ago
Extremely detailed and good analysis, and I agree with just about every point. A lot of it feels like a mystery story, 'why did this game that had good convention vibes not sell?' and I think their ultimate root cause analysis is spot on:
> we think the biggest factor is because it’s a local-multiplayer game with no online play.
Ultimately it's important to think about who the people on the other end of the console are who buy the game are looking for; in 2023, multiplayer games without online play don't fill a critical niche. I think it's easy to see people at festivals enjoying a game and think it's guaranteed money, but festival games atmosphere is unique, and not necessarily the same as just some dude scrolling thru steam looking for something to play.
- musicale 3y agoConventions like PAX are basically the perfect environment for a pick-up-and-play multiplayer game. There may be a shrinking market for those sorts of games, but I expect there are many people who only play Mario Kart and Super Smash Bros. locally and never go online.