3 ms·
I think the term 'non-creative' was just used as a practical distinction when discussing 'creating <the game>' versus 'porting <the game>'. I don't think the au
by stoniejohnson 3y ago
I think the term 'non-creative' was just used as a practical distinction when discussing 'creating <the game>' versus 'porting <the game>'. I don't think the author intended to comment about the quality or even creativity of any developer's work.
- robertlagrant 3y agoWhy not call the drawing the non-creative bit, then, if it's purely a distinction? (-:
- stoniejohnson 3y agoNo, I meant a lot of work (programming, 3D modeling, level design, sound engineering, etc.) was done to create the game. Then someone had to port the game, which doesn't involve 3d modeling, level design, sound engineering, or writing game's core code from scratch. Nothing to do with creativity.