3 ms·
"Creative" and "Un-creative" don't have to mean "Good" and "Bad". "Creative" makes me think someone who is working on story, art assets, gameplay mechanics, et
by ReactiveJelly 3y ago
"Creative" and "Un-creative" don't have to mean "Good" and "Bad".
"Creative" makes me think someone who is working on story, art assets, gameplay mechanics, etc.
Engine work can be good but it is not creative from the player's perspective. Maybe from the programming-for-the-sake-of-programming perspective it is.
- robertlagrant 3y agoI don't think it is good and bad; I just also think that creating things is creative. Writing a video game story or drawing its assets aren't the only type of creativity, and in this case it sounds like the creative workload on the technical person was fairly extreme.
- stoniejohnson 3y agoI think the term 'non-creative' was just used as a practical distinction when discussing 'creating <the game>' versus 'porting <the game>'. I don't think the author intended to comment about the quality or even creativity of any developer's work.
- robertlagrant 3y agoWhy not call the drawing the non-creative bit, then, if it's purely a distinction? (-:
- stoniejohnson 3y agoNo, I meant a lot of work (programming, 3D modeling, level design, sound engineering, etc.) was done to create the game. Then someone had to port the game, which doesn't involve 3d modeling, level design, sound engineering, or writing game's core code from scratch. Nothing to do with creativity.