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MoonRay – DreamWorks’ open-source MCRT renderer
- dano 3y agoDemo video https://www.youtube.com/watch?v=RgVbXwfCy3w https://www.youtube.com/watch?v=RgVbXwfCy3w
- samwillis 3y agoPrevious discussion from when it was announced that they were open sourcing it: https://news.ycombinator.com/item?id=32357470 https://news.ycombinator.com/item?id=32357470 (109 comments)
- andybak 3y agoBlender post regarding it from back in March: https://devtalk.blender.org/t/moonray-and-cycles/28436 https://devtalk.blender.org/t/moonray-and-cycles/28436
- rektide 3y agoFirst bullet point: > Many will be asking for MoonRay integration into Blender, and the path to that is through Hydra. Blender support for Hydra is being worked on, and the MoonRay developers have indicated they are following this development and also see it as the way to go. The Blender Hydra implementation will need to mature, and renderer add-ons need to do additional work to integrate nicely besides what is offered by the Hydra API. So expect this to take some time. Hydra, for rendering Pixar's Universal Sceen Description (USD). https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
- ArtWomb 3y ago"I wrote the RDL2 library for Moonray when I worked at DWA about 8-9 years ago..." https://news.ycombinator.com/item?id=35177574 https://news.ycombinator.com/item?id=35177574 USD, MaterialX. Hydra. Probably NVidia's dominant position is driving MDL. Blender3d Cycles should support many state of the art geometry and materials node functions out of the box. Without needing to purchase commercial renderers like OTOY Octane or Chaos V-Ray. Integrating Moonray with Blender? Sounds like a lot of fun. GPU Summer, baby ;)
- justinclift 3y agoThe GitHub repo looks pretty inactive. Not quite dead, but doesn't really seem maintained? https://github.com/dreamworksanimation/openmoonray https://github.com/dreamworksanimation/openmoonray
- jsheard 3y agoMaybe they intend to do periodic source drops from their internal version, rather than developing in the open? That's not ideal but it's still more open than any other heavy duty renderer. They might be worried about having to dance on eggshells to avoid accidentally revealing anything about their upcoming films, if the public could see every single commit they make.
- justinclift 3y agoThat's a fair point. :) It should really be mentioned prominently on the front page README then though, so people don't get the wrong idea.