4 ms·
You seem to know more about it than I do. But isn't Nanite also about automatic and continuous LOD adjustment? A big selling point is to be able to drop-in extr
by oersted 3y ago
You seem to know more about it than I do. But isn't Nanite also about automatic and continuous LOD adjustment? A big selling point is to be able to drop-in extremely detailed unoptimized meshes made by artists, and have it perform well by dynamically reducing the polygon count based on the screen real-state they take up. I guess you could call this compression too, but it is lossy compression (automatic mesh downscaling) and doesn't depend on redundancy that much.
Many of these artist-made high-fidelity meshes make heavy use of Z-brush style sculpting and procedural materials, which have similar characteristics to these randomly generated assets.
- Veedrac 3y agoYou are correct, and the parent comment is confused. Nanite does support faster instancing but its unique advantage is being a fast software renderer for assets with very large polygon counts.