2 ms·
The one frame of latency for synchronization isn't that interesting. You've summarized it well, one frame. The cost of this goes down as the refresh/frame rate
by bravetraveler 3y ago
The one frame of latency for synchronization isn't that interesting.
You've summarized it well, one frame. The cost of this goes down as the refresh/frame rate goes up. At 144hz this is 6.94ms
With that said, I would absolutely love to see fps kept in check with frame times
I'm sure you're aware, just saying for the audience: 100 FPS dropping to the floor at fractions of a second feels worse than a consistent 50, but looks great on paper