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Today they might have a psychologist on the team to research which buttons may serve as dopamine triggers so you're a lot more likely to upgrade to Premium befo
by aldanor 3y ago
Today they might have a psychologist on the team to research which buttons may serve as dopamine triggers so you're a lot more likely to upgrade to Premium before thinking it over
- pavlov 3y agoRight. Making people click on things they didn’t mean to and buy things they didn’t want — those goals were not even a part of the 1990s UI paradigm.
- hnlmorg 3y ago1990s design was all about preventing people from accidentally doing actions they might not have wanted to. Even down to the “Are you sure you want to quit” dialogues that were all the rage. It’s sad just where we are now compared to the design goals of old.