4 ms·
This sounds awesome. I've often looked at the destruction available in low poly environments like Roblox and Minecraft and thought I'd much rather play an FPS i
by nailer 3y ago
This sounds awesome. I've often looked at the destruction available in low poly environments like Roblox and Minecraft and thought I'd much rather play an FPS in a world I could reshape (with rockets destroying buildings etc) rather than a photorealistic battle where my 'powerful' weapons make, er, nice looking decals that slowly fade away.
- somat 3y agoI have a great weakness for deformable terrain and deep simulation. It is always this huge letdown when a so called triple A game has nether.They have incredible graphics but the graphics are so depressingly shallow. no damage to the environment clear monsters as fast as possible(it is petty of me, but this bugged me more than it should have about doom 2016, amazing game, great gameplay but how can I be knee deep in the dead if you don't keep the dead around). This is getting better, especially in indie games. On that note I recommend deep rock galactic. More deformable terrain than you can shake a stick at, pretty great game play as well, if you don't mind the short form mission structure.
- tacocataco 3y agoRock and stone! The caves in the game work well with their procedural level generation. Wish they'd release a expansion with a new class.
- AustinDev 3y agoThere was an FPS that got this right very early: https://en.wikipedia.org/wiki/Red_Faction https://en.wikipedia.org/wiki/Red_Faction
- DropInIn 3y agoAnd then they seemed to reduce that functionality with each subsequent sequel.... /Sadface