3 ms·
What they are doing has clear overlap with what we've seen in the demoscene. On a technical point of view, they generate all meshes and textures from formulas,
by laurentlb 3y ago
What they are doing has clear overlap with what we've seen in the demoscene. On a technical point of view, they generate all meshes and textures from formulas, using the same kinds of algorithms.
See for example some 64kB demos that have landscapes / nature:
- Paradise by Rgba, 2004 https://www.pouet.net/prod.php?which=12821 https://www.pouet.net/prod.php?which=12821
- Gaia Machina by Approximate, 2012 (https://www.pouet.net/prod.php?which=59107 https://www.pouet.net/prod.php?which=59107)
- Turtles all the way down by Brain Control, 2013 (https://www.pouet.net/prod.php?which=61204 https://www.pouet.net/prod.php?which=61204)
Of course, it's not exactly the same, the demoscene tends to focus on a few carefully crafted scenes and do everything in real-time (with up to 30s of precalc), but I think there's a lot of similarity.