4 ms·
> because Apple couldn't deal with a small temporary framerate drop and one that we probably Moore'd past pretty rapidly anyway.
by bongobingo1 3y ago
> because Apple couldn't deal with a small temporary framerate drop
and one that we probably Moore'd past pretty rapidly anyway.
- noduerme 3y agoI think we Moore'd past the iPhone's sluggishness running decent AS3 code around 2012 once Adobe got Flash Player iOS into beta... still didn't stop Apple from decimating a million lines of my code and destroying everyone's ability to play my games.