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That still is the case, it's just that nobody runs hardware DSPs so nobody needs to deal with anything but a single userspace sound server. Video just has order
by tadfisher 3y ago
That still is the case, it's just that nobody runs hardware DSPs so nobody needs to deal with anything but a single userspace sound server. Video just has order-of-magnitude higher processing requirements, so dumping raw buffers into userspace and letting a "video server" do the work isn't usable for use cases that care about latency, throughput or resource usage (e.g. game streaming).
So you end up with a bunch of kernel interfaces for hardware-accelerated video transforms (many driver-specific), a few competing userspace APIs (gstreamer, vulkan extensions, vaapi, vdpau, etc), zero-copy kernel buffer APIs, the list goes on. You end up with something like Pipewire just to abstract over the complexity.