3 ms·
Not mentioned: "over 800,000 words of dialogue, our game will be remembered as the best eight D&D visual novels ever written". It's interesting how much of this
by NelsonMinar 3y ago
Not mentioned: "over 800,000 words of dialogue, our game will be remembered as the best eight D&D visual novels ever written". It's interesting how much of this pitch focusses on the gameplay when it's the extensive writing that ends up being memorable.
- pmoriarty 3y agoThat's probably because the last thing studio execs (and gamers, who eat up so much shoddily written garbage) care about is writing. If gamers rewarded well-written games, and avoided poorly written ones, pitches would focus a lot more on writing.