3 ms·
While I agree that the situation described is excessive, good mods are non fungible, a mod will have to take unpopular decisions, and act according to experienc
by joseda-hg 3y ago
While I agree that the situation described is excessive, good mods are non fungible, a mod will have to take unpopular decisions, and act according to experience to determine a best path to follow, what the mod team does determines the kind of discussion to be had in the platform and who's allowed to have it
It's the reason subs will look for "experienced mods", there's a learning curve and a taste you'll have to develop, specially with smaller communities