6 ms·
The article buried it a bit: cycle time. Reducing cycle time means more value faster. This is a good metric for driving discussions. As for points, the best sy
by sethammons 3y ago
The article buried it a bit: cycle time. Reducing cycle time means more value faster. This is a good metric for driving discussions.
As for points, the best system I've worked with is 1, 2, or 3 points.
1: we know exactly what to do.
2: we have an idea what to do and we feel the story should not be broken up any further.
And 3: we don't know how to solve this; break it up or create a spike to study the problem to break it down or accept the unknown.
Everything practically becomes a 2, and is thus in line with the article - the number of stories is pretty reliable between sprints and for projections.
The advantage of 1, 2, or 3 over "no points" is that it drives conversions on if something should be broken down. The team quickly starts creating tickets that generally are 2s and pointing a story typically takes a team of 6-8 about 10 seconds. A 3 may be talked about for a minute before it is accepted or broken up as agreed to by the group.
- hinkley 3y agoYou’ve basically got small, big, and too big. Which is pretty close to my favored model. FDD is rarely seen but it didn’t do points, it did the Law of Large Numbers. When you have 400 stories you can build trends off of them.