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I think Apple has played it incredibly safe with their announcement, and I did not get excited by the way they presented potential use cases for the device, as
by arjonagelhout 3y ago
I think Apple has played it incredibly safe with their announcement, and I did not get excited by the way they presented potential use cases for the device, as they didn’t venture much further than “what if you could have a screen, but then bigger and anywhere in your surroundings?”
But what they did get right was the hardware and operating system itself and the fact that it needs to be boring and “just work”.
As a young 3d artist and software engineer I just desperately want it, and want to develop for it. I want to walk around in my 3d creations and want to let other people experience what I can envision in my head.
While I don’t see it being as big of a leap as the desktop computer, internet or smartphone in terms of _productivity_, I do think enabling creativity is the “killer” app.
Imagine building and playing with an unlimited world like Minecraft or with LEGO bricks, right in your living room :)
Personally I’m building an app that allows me to put my 3D art from Blender into AR on the Meta Quest Pro [0], and it’s so much fun to do. It gives me a childlike joy to walk through my own creations and share them with others.
Anyway, I got a bit carried away, but I feel like HN is quite pessimistic about AR and VR, and want to give some positive counter views.
[0] https://youtu.be/cbIDRB1u04s https://youtu.be/cbIDRB1u04s
- eevo 3y agoWhat's frustrating is that Meta was so close to "getting it" - games where you get to be in the creative driver's seat are underrepresented right now. The Metaverse should be the place you can experience that childlike wonder you mentioned - decorate your place, visit your friends, set up your own escape room, show off the 3d art you made with tiltbrush. 3d myspace. During the pandemic I bought a quest, learned blender & unity, and built a little retro arcade with skeeball and a few other games. It was so much fun. I'm disappointed that Apple is focused so much on office productivity AR, I'd rather be transported somewhere else in space and time with VR - not marginally more productive at work. But still crossing fingers that this is the start of something.
- rektide 3y agoThe metaverse problem is that there are a million different metaverse. Creating a stable spatial OS that other experiences can exist inside of creates a broader-spanning ur-system that might possibly grow. Where-as most metaverses aspire to be a beginning & end. Creating open ended technical ecosystems is a challenge.
- azmain_abrer 3y agoI think Apple’s release of their headset was conservative by design. They saw what an ambitious vision for spatial computing did to Meta, and I don’t think they were keen on repeating such a launch. Both in price point and functionality, the Vision Pro seems to be very clearly targeted for developer use. Apple knows that very few consumers will pay $3,500 for this thing, and that’s the point. I don’t think that they actually plan on selling very many of these headsets until they have a few more years to shave off battery weight and innovate on the OS. They’re offloading a lot of the software R&D risk to developers, and I think they’ll be watching with lots of anticipation what people like you build and how they should position their Vision 2 accordingly. Remember, one of Apple’s primary market cap drivers has been their growing focus on services. App Store and other distribution gatekeeping is a money printer that they’ll want to capitalize on from the get-go for this next platform. And I think that’s why this boring headset is Apple saying to developers, “Here are the keys and do with it whatever you en-Vision (haha) so we can give you a subsequent version that lets you take your apps to mass market.”