3 ms·
The odds of a fortnite binger in a bathrobe turning out a "good product" are rather slim. Putting work (i.e. delayed gratification) before play (instant, or pre
by jojobas 3y ago
The odds of a fortnite binger in a bathrobe turning out a "good product" are rather slim. Putting work (i.e. delayed gratification) before play (instant, or pre-measured artificially-designed-delay gratification) does not guarantee better output, but is pretty much a pre-requisite.
- flkiwi 3y agoI partially reject the premise, that people who play video games are pursuing instant gratification vs. those who "work." Of the hundreds of people I've worked closely with, I've seen no significant difference in willingness to work among the two groups, and there are slackers in both. And, consistently, the gamers, players, infantilists, or whatever produce vastly more creative, interesting work and fine more creative and interesting solutions. In my experience the proper 28-year-olds who put on their proper adult suit and behave like proper adults give me work product that is, at best, competent. I'll take the gamer almost every time, because they're far more likely to be confident and creative.
- inconceivable 3y agomainly because hoodie and flannel pants rocketed past bathrobe tech about 15 years ago.