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> Are people just supposed to not like things past 35? I suspect the authors have noticed a number of separate phenomenons: * Young people living with their p
by michaelt 3y ago
> Are people just supposed to not like things past 35?
I suspect the authors have noticed a number of separate phenomenons:
* Young people living with their parents for longer and longer. IMHO arguably this is because of our incredibly inflated house prices.
* A rise in people reporting they "don't know how to adult", that they don't know what they're doing at work, and reporting struggles with simple tasks like answering the door and making phone calls. IMHO arguably this could just indicate we're more open to talking about mental health.
* People eschewing professional wear like shirts, in favour of things that let them avoid ironing. IMHO arguably this is because of changing fashions, and the fact far fewer people have a stay-at-home spouse taking care of their laundry
* The film industry being dominated by disneyfied content from franchises (initially) aimed at children. IMHO this is because making your action movie kid-friendly as well as adult-friendly maximises your audience. And nobody needs to go to the cinema to see scantily clad beautiful women any more, so some adult elements aren't a competitive advantage.
* People getting married later, and having children later. IMHO this is because young people are saddled with more education debt and find it harder to buy houses than ever before.
* The rise of computer gaming, anime and adult board games. IMHO this is simply because those things have got vastly better and more easily available over the past 40 years.
Personally, I think these phenomenons are all largely unrelated.
Presumably the authors think these are all examples of the same thing and see it as larger than just people liking video games.
- stcroixx 3y agoPretty big coincidence there are all these unrelated things happening all leading to the same place.
- wholinator2 3y agoSo then what's our central factor? I'd guess something like, increasing corporate ownership of all aspects of our lives have driven profit from every ounce of joy that used to exist. Young people now find it impossible to do the things their parents did when entering adulthood because for most, those things have been priced drastically above their means. This outlook, combined with the looming ecological crisis, and doom and gloom pushing social media has led people to much higher rates of mental illness, causing them to fold inward even further. And video games are there and better than ever, board games too but with a modest purchase there's an incredible library of experiences curated to give you the sensation of meaning. How could someone who has no ability to "live up to their expectations" not find the games way better than the world, and why should we blame them? Then there's the, "living up to expectations". Whose expectations? What rule of life says we have to buy a house when we're 25, or that living with extended families is bad and should be avoided. What rule says money and monetary capability are the measure of a persons worth. Now, the money one has real consequences but i'd argue our attitudes on all these questions are culturally informed and created and solidified. Our parents say, that's who, because their parents said because their parents said.... I'm not saying the desire is not real, but
- sacnoradhq 3y agoThere is a balance between creating a separation between parents and self and living above one's means. There's always Disney content. Who cares? There's plenty of other content. The rise of distractions coincides with, or causes, the loneliness epidemic. People now are far more distracted than they were in 1950 or 1980. People getting married later, having children later, and "childfree" views are contributing factors towards soft population limits that could have a genetic basis from an evolutionary psych perspective: when resources get scarce, people don't have as many kids.