3 ms·
He popularised BSP for FPS which meant doom ran faster than SystemShock, despite having more complex level geometry
by nailer 3y ago
He popularised BSP for FPS which meant doom ran faster than SystemShock, despite having more complex level geometry
- paulryanrogers 3y agoWas Doom's geometry more complex? No room over room, no slopes, vertical axis was awkward. Feels like apples and oranges, even before considering the gameplay was also very distinct between them.
- nailer 3y agoAll true. SystemShock also have 3-D models for some objects too. I guess a better way of putting it would’ve been the SystemShock would have run a lot faster if it had BSP.