3 ms·
> Are there reasons why Apple would not want to go down this road? Well, the Steam Deck is no small feat of maintanance. Even with Apple's new DirectX translat
by smoldesu 3y ago
> Are there reasons why Apple would not want to go down this road?
Well, the Steam Deck is no small feat of maintanance. Even with Apple's new DirectX translator, playing Windows games takes multiple steps to set up and doesn't bundle a runtime like Proton does. Valve constantly maintains scripts to auto-install dependencies on Steam and make gaming "just work" when you hit play. I don't think Apple has the patience or willpower to make such an effort, even if they went with their proprietary approach.
This new toolkit mostly looks like Apple sweetening the deal for the leagues of Windows devs that don't want to port to Metal. It's not a bad move, but it still requires a conscious porting effort that most devs won't bother with. Even with this feature, your best shot at a Steam Deck-like experience is when Asahi starts expanding their Vulkan coverage.
- TheLoafOfBread 3y ago> Apple sweetening the deal for the leagues of Windows devs that don't want to port to Metal. It's not a bad move, but it still requires a conscious porting effort that most devs won't bother with. I agree with this 100%. Most devs does not bother with recompiling to ARM and that's usually just selecting one more target in Visual Studio.