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Extended time fixed focus creates eyestrain. In a monitor environment, people look up, they look around, they look elsewhere, and so on, and even so monitors ca
by foobiekr 3y ago
Extended time fixed focus creates eyestrain. In a monitor environment, people look up, they look around, they look elsewhere, and so on, and even so monitors cause eye strain.
This is not a controversial take. Yes, there are tech bros who will insist that this is all fine, but the actual feedback from the majority of the population is that extended wear of pretty much all VR helmets anyone has bothered to look at causes the same eyestrain issues.
There are always people who will put up with discomfort or for whom the discomfort is relatively lower (or they are younger and it is less of an issue), but these products are not going to replace monitors. Resolution is not the only issue, just the one that is most notable when you first put the helmet on.
In addition, the weight of the helmets is an issue. Extended wear is a problem and one of the few notable, repeated comments from the carefully-managed 30-minutes-max Apple Vision Pro demos is that the weight started to get annoying. Seated demos under 30 minutes.
There's also VAC ( https://en.wikipedia.org/wiki/Vergence-accommodation_conflict https://en.wikipedia.org/wiki/Vergence-accommodation_conflic... ) as an issue depending on the UI in use.
I want VR to happen as much as anyone, but the Vision Pro is an entertainment-light device for media consumption with a nod for people who want to check their laptop (and I'm sure, eventually, their phone or tablet) while watching faux-bigscreen movies.