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But that goes against @devjab's experience upthread: > [gamification] isn’t for good intentions. It’s a tool to make people spend time on something they might
by Karellen 3y ago
But that goes against @devjab's experience upthread:
> [gamification] isn’t for good intentions. It’s a tool to make people spend time on something they might not want to spend time on, so why did we ever think it would be a fitting tool for our good intentions?
> [gamification systems] seem to fail to incentivise the development their creators want, unless that development is for people to spend a lot of money on video games.
(Unless Duolingo counts as a video game? But even so, I don't think people spend a lot of (any?) money on it?)
- greazy 3y agoWhile I agree with most of what was written by devjab, this: > It’s a tool to make people spend time on something they might not want to spend time on. I disagree with. It's a tool, its usage can differ wildly between orgs, people. I think it's clear that gamification can be used for good from the examples people have provided. Of course the opposite is also true.