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Apple is not publishing a bunch of details but what we know already means it will not be a viable monitor replacement for extended use. The same is true for Sim
by foobiekr 3y ago
Apple is not publishing a bunch of details but what we know already means it will not be a viable monitor replacement for extended use. The same is true for SimulaVR and for the same reasons: eyestrain.
Also, this -- https://www.wolframcloud.com/obj/george.w.singer/simula/png/Simula_unlimited_native_Linux_apps.png https://www.wolframcloud.com/obj/george.w.singer/simula/png/... -- is the "year of the linux desktop" of VR. I imagine someone wants that, but no.
- schaefer 3y ago> we know already means it will not be a viable monitor replacement for extended use. This opinion is deeply subjective. I have a Varjo Aero, and I can use it as a daily driver (for productivity), no problem. The Vison pro looks to be lighter... and so would have better ergonomics. Notice, I don't even mention eye strain... because I personally don't experience any.
- georgewsinger 3y agoThe Varjo Aero has the same PPD as the Simula One :] So if you are able to daily drive it for productivity, that's a good sign you would be able to do the same with our headset. The problem with the Varjo Aero is that's it's a cord-tethered headset which needs to be attached to a powerful GPU. It doesn't run Linux Desktop natively (nor even when attached to a host) since it doesn't have Linux support. So in our opinion it doesn't actually replace a laptop, which we're taking as the "holy grail" of VR computing.
- schaefer 3y agoGeorge, If Simula VR had been shipping on January of 2022, I would have ordered it over an Aero. If simulaVR were in stock and shipping today, I would sell my Aero at a loss and place an order. I honestly do have my fingers crossed that by the time the SumulaVR is in stock and shipping I still feel the same. right now the problem with SimulaVR is that I can not buy it.
- bbor 3y agoYou're getting heavy downvotes but I'm curious: do you have a reason (ideally a citation) to say that eyestrain is inevitable? Do you think that applies to all professional XR workflows, or just this generation of headsets for some technical reason? Anecdotally I've worn the Oculus S for extended periods and didn't notice any eyestrain, but also "extended periods" obviously wasn't a full workday so can't be too confident yet.
- foobiekr 3y agoExtended time fixed focus creates eyestrain. In a monitor environment, people look up, they look around, they look elsewhere, and so on, and even so monitors cause eye strain. This is not a controversial take. Yes, there are tech bros who will insist that this is all fine, but the actual feedback from the majority of the population is that extended wear of pretty much all VR helmets anyone has bothered to look at causes the same eyestrain issues. There are always people who will put up with discomfort or for whom the discomfort is relatively lower (or they are younger and it is less of an issue), but these products are not going to replace monitors. Resolution is not the only issue, just the one that is most notable when you first put the helmet on. In addition, the weight of the helmets is an issue. Extended wear is a problem and one of the few notable, repeated comments from the carefully-managed 30-minutes-max Apple Vision Pro demos is that the weight started to get annoying. Seated demos under 30 minutes. There's also VAC ( https://en.wikipedia.org/wiki/Vergence-accommodation_conflict https://en.wikipedia.org/wiki/Vergence-accommodation_conflic... ) as an issue depending on the UI in use. I want VR to happen as much as anyone, but the Vision Pro is an entertainment-light device for media consumption with a nod for people who want to check their laptop (and I'm sure, eventually, their phone or tablet) while watching faux-bigscreen movies.