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Question: how do you think the binding of isaac lets you mix and match so many abilities? The number of item/effect synergies is really striking in that game. I
by barbariangrunge 3y ago
Question: how do you think the binding of isaac lets you mix and match so many abilities? The number of item/effect synergies is really striking in that game. Is it a series of decorators, or something AOP like?
My personal theory is it's something decorator like that involves modifying something like a struct which gets converted into game effects after all the modifiers run
This article just made me wonder about this again
- Traubenfuchs 3y agoI'd expect any non trivial (like changing color/size) interaction involves custom coding of a wholly new, invisible item as in "if player has item 300 and item 278, make them inactive and give him secret item 1200".
- barbariangrunge 3y agoBased on a link somebody else posted, that may be right. The number of combinations is so large though. It must have been exhausting
- Traubenfuchs 3y agoAs Binding of Isaac is a money printing machine, it was definitely worth it.
- DaiPlusPlus 3y agoThis dev-blog article from 2015 pretty-much admits that it's all done manually: https://web.archive.org/web/20151108110741/http://bindingofisaac.com/post/130107389809/32-days-to-go https://web.archive.org/web/20151108110741/http://bindingofi... > now as some of you know, item combos have to be hard coded at this point due to how nutty some of the tears are in rebirth. the most requested update you guys wanted in afterbirth was item combos, so the team has been hard at work the past few weeks mostly focusing on said combos.
- barbariangrunge 3y agoOh my goodness that must have been exhausting by the time the game was done
- gaut 3y agoEntity component system is popular for this
- deleted 3y ago[deleted]