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I wrote the music engine they used in this game... never thought I'd see the day haha :)
by superdisk 3y ago
I wrote the music engine they used in this game... never thought I'd see the day haha :)
- iAmAPencilYo 3y agoThat's pretty cool! Is this a new development or something that was reused from decades ago?
- superdisk 3y agoI built the initial version in late 2019 and have been maintaining it since. It's used by GB Studio which is what this game was made with. https://nickfa.ro/index.php/HUGETracker https://nickfa.ro/index.php/HUGETracker
- esotericsean 3y agoI've been using GPTPlayer with my GBDK project. Is there any benefit to me switching to HUGE?
- superdisk 3y agoThere's a mismatch between GBT Player and the GB hardware due to what can be expressed in the .mod format, meaning GBT is only capable of really beepy sounds (unless you're super good). hUGE gives more control over the hardware since it was made for it (and you can losslessly import GBT .mods). Ultimately though you can use whatever works for you, there are other drivers out there as well.
- jpadif 3y agoThe music sounds particularly awesome, first thing I noticed is how deep the bass sounds given the limitations of the medium. Looks like it is using a separate tone for the initial kick, and then a sweep an octave lower, it really sounds huge. This is the first time hearing a Game Boy game through nice headphones though, so I'm not sure if this is also present in older games.