5 ms·
Some thoughts: 1- Physical games don't go away with GameStop, and their decline coincides with a larger contraction around physical retail stores generally as
by moate 3y ago
Some thoughts:
1- Physical games don't go away with GameStop, and their decline coincides with a larger contraction around physical retail stores generally as people shift to buying things online (even, ironically, physical copies of games they could have downloaded). And, you can always load up a hard drive with the digital copies and them load them back into the machine when you want to play (depending on your console).
2- I feel like the decline of GS has more to do with your final point, which is that trading in games got to a point where it wasn't fun/useful for the consumer (hey, that AAA title you bought 6 months ago for 70 bucks? 15 dollar trade in, buy used for 40!) combined with the overall decline in physical retail.
(edited for typo)
- spywaregorilla 3y ago15 bucks sounds great to me. It's kind of preposterous that you would expect a game to be a useful store of value. Gaming is the cheapest $/entertainment-hour you can get...
- vel0city 3y agoTo me personally, its not that the used copy was only then worth $15, it is the massive spread between what they'll buy it from you versus what they'll then turn around and try and sell it for. Buy the $60 new game off me for $5 for all I care, but when I turn around and see them immediately stick it on the shelf for $40+ I'll feel like I got a bad deal.
- moate 3y agoExactly. And obviously the biz model isn't working anymore or they wouldn't be in this situation.
- dragontamer 3y agoDo you feel like a bad deal when you buy a movie-ticket for a group at say $15 x 6 (~$90 + food), when about 3 months later you can buy the same movie for just $10 and watch it in the comfort of your own home? Games have values: the value goes up at launch so that you can play it before spoilers leak to the internet. Then, after it is a bit stale, it declines in value a few months later. After a few years, it might go up in value if people have fond memories of the game and it becomes retro, but otherwise it probably becomes completely worthless.
- moate 3y agoI can't speak for the OP, but for me, the problem is the obvious arbitrage on the used games by GS. I think I can say the market agrees with us, the company has been slowly dying for years and would likely be in a position like Bed Bath & Beyond and the many other large physical retailers who didn't find a way to pivot were it not for a weird group of anti-investors pwning short positions and then the ensuing media pile on. (Your metaphor is also flawed as the theater and home theater experiences are very different, where as "playing a game for the first time, in my own home now" vs "playing a game for the first time, in my own home, 3 months from now" are pretty marginal differences, especially for single player games. It's why I rarely buy games at launch, but I also don't care about video game "spoilers")
- dragontamer 3y agoThe opposite. Bid-ask spreads are inversely proportional to volume. The less volume there is in a marketplace, the larger the bid-ask spreads get. If you trade in the Options market, you'll see 30% to 50% differences in bid-ask spreads on the thinly traded stocks. Similarly, video game used-market has been dying (or at least, the marketplace owned by Gamestop), so we're seeing that lesser volume with an increase in bid-ask spread. Play an obscure trading card game like Magi Nations, you'll see the same thing. There's just not a lot of players, not a lot of traders, so the spreads are huge. Play a popular game with a popular marketplace like Magic the Gathering, and the bid/ask spreads are much closer. ------------- The less popular a marketplace is, the longer inventory will sit in warehouses (leading to higher risks and possibly larger losses for the market-makers). Thereby, forcing Gamestop to increase the bid-ask spread. When Gamestop was popular 10 to 20 years ago, there was enough volume to keep the used-buy vs used-sell prices closer together.
- vel0city 3y ago> If you trade in the Options market, you'll see 30% to 50% differences in bid-ask spreads on the thinly traded stocks. If the spread was only 30-50% I wouldn't mind. Gamestop's spread between bid-ask for used games (even popular new ones) is like 400-500%.