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Sure. On our website, you'll see a demo or two (admittedly out of date) of how our platform generally works: Write your games once, using HTML5 and Javascript,
by mcav 15y ago
Sure. On our website, you'll see a demo or two (admittedly out of date) of how our platform generally works: Write your games once, using HTML5 and Javascript, and they'll run anywhere with essentially no code modification: Browser, mobile, tablet. There's two primary reasons it's a lot faster to work with our tech: First, for the reason I mentioned above (write-once, run anywhere). Second, writing at a higher level of abstraction (JavaScript vs. Objective-C and Java) makes iteration much faster. Our SDK builds on that: we've worked hard to extract great performance from javascript on mobile phones specifically, and we provide a higher-level UI framework which cuts down a lot of the development time.
- kenrikm 15y agoHow do you handle controls on the different sized screens? A button on an iPad != a button on a iPhone and must be scaled accordingly. Congratulations on the funding 12mil is a big round.
- deerparkwater 15y agoWhy would anyone do that instead of writing in Actionscript and compiling to iphone/android/flash/javascript or converting finished actionscript to haxe or if you're wwilling to put up with no rename refactoring support in FDT or FlashDevelop at this time, just writing it in haxe. Writing server code in javascript is a bad idea imo namely because its easier to find competent java developers. I wish you guys and other developers would embrace haxe.