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I would then argue that there was (still is?) a massive marketing failure, probably because there was a greater focus on marketing to companies than users. My
by ng12 3y ago
I would then argue that there was (still is?) a massive marketing failure, probably because there was a greater focus on marketing to companies than users.
My perspective is that I was pretty into VRChat at the time and found no compelling reason to even try the early Metaverse.