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As a VR hobbyist dev I'm divided on how I feel about the device. Price thing is already well discussed, for me it's a tool worth investigating if I should inves
by jmiskovic 3y ago
As a VR hobbyist dev I'm divided on how I feel about the device. Price thing is already well discussed, for me it's a tool worth investigating if I should invest time in the ecosystem.
Without a doubt, the Vision Pro hardware is a marvel. Having the 3D capture camera in a consumer device would feel like living in the future. The headset design is top notch and seems comfortable. I do have slight worry about how these devices will look like after a year of use.
The holographic eye reconstruction screen. A bit unsettling and strange design idea. We're messing around with people's eyes to make the headset friendlier?
The frosted glass user interface is classy, aesthetically pleasing and very well put together. Lighting and soft shadow interaction with your environment is amazingly well done. I felt the UX the current user experience seems rather lackluster and limited to a 2D format. The first iPhone also had an old fashioned interface, so my guess is they are building the compatibility bridge for the first release. Maybe the next iteration would be actually spatial and not just panels floating in space?
Moreover, the over-reliance on swipe and tap gestures is a point of concern. This design decision is focused on media consumption and limits the overall versatility of the interface. Feels like a very low-bandwidth control method.
A significant drawback, for my use at least, is the lack of control over the hardware. Developers are restricted to building Unity applications within a sandboxed environment, which is a privacy feature intended to prevent apps from accessing the eye gaze point. Good idea, better than what Meta's doing. But too restrictive and frustrating for a developer wanting to run their apps on the bought device.
Apple is once again marketing an expensive device-platform that caters mainly to larger corporations looking to offer their own 'immersive' experiences. Everything about this screams 'coorporate'. I would like to be proven wrong with some creative apps, but those will probably come through the web browser or streamed from Mac, and not as approved native apps running in gimped Unity engine.
Nevertheless, the Vision Pro sets a new benchmark for future headsets. Maybe AR/VR is slowly entering the mainstream?